NCC
Medical Ward
The Crystal City repair bay is far larger
than previous versions in Imperial Headquarters or Trypticon himself. Clearly
it was designed by a medic, for a medic. The entire room is rectangular in
nature with medical beds arranged in a neat grid pattern. The beds themselves
vary, with some being precious little more than metal slabs, and others having
full scanners and tools attached, as well as everything in between. In total,
there are about twenty beds. There is room for more in an emergency situation.
The cabinets line the walls, spaced out between medical terminals. Everything
has a place, and organization is key. With battle mode being initiated, the
huge windows are covered up as the bay is encased in metal for its own
protection. Access can still be gained with the right codes, however. Red
warning lights flash on and off.
Contents:
Fulcrum
Scrapper's
Art <SA> - Fourteen Pieces
MSE CO
OFFICE (Earth)
Gumby
Medic <NCC>
Obvious
exits:
South <S> leads to NCC Central Command.
Southeast <SE> leads to NCC Central
Hub.
East <E> leads to Mount R'Lyeh.
Fulcrum
arrives from the NCC Central Hub to the southeast.
Fulcrum
has arrived.
Fleet
arrives from the Central Hub, searching specifically for Fulcrum. He quickly
spots the blacksmith and approaches, moving with considerably more confidence
than last Fulcrum saw him, although there remains a touch of nervousness. He
stands up straight and looks directly in front of him, mostly because it's a
good way to avoid looking directly at Fulcrum. "Reporting, sir," is
all he says.
Fulcrum
looks around, a scanning monocle clamped over one optic, whirring as it zooms
in on the new arrival. "Fleet" he states, removing the device and
placing in on the med table behind him. "Are your systems fully restored?"
Fleet
simply nods, remaining still otherwise. "They are, sir." Even his
voice is neutral.
"Good.
Please stand over there." He points to a large "X" marked on the
floor with tape. His two assistance, Kitbash and Scratchbuild slowly wheel in
what appears to be a large lead shield, with a curious shadow burnt into its
surface.
Both of
Flee's optics open in concern, but he complies, shifting nervously from left
foot to right before catching himself and standing still once more.
On
closer inspection, the shadow is a remarkably clean outline of a seeker,
slightly contorted as if in horrible searing pain. The assistants scurry off,
then return with a trolley, on top of which has been fixed an evil looking
device, resembling some sort of death ray, all sharp fins and flashing read
lights. "Please try to remain completely still" Fulcrum warns, seeing
Fleet fidget.
Comcast
has arrived.
Fleet
attempts to suppress a flinch, but his not wholly successful. "Uhm, I'm
assuming that others have made it through this procedure with continued
functionality in the past?"
Fulcrum
doesn't answer, merely flicking a couple of switches on the deadly, cannon-like
device, causing all its lights to flicker on and filling the medbay with an
ominous rising hum as it powers up. Kitbash and Scratchbuild give each other
paniced looks and once more run off, returning with yet another lead shield,
which they wheel in front of Fulcrum then quickly duck behind. "There may
be some discomfort involved" the blacksmith remarks from behind his nice
thick blast-shield.
"Some
discomfort?" squeaks Fleet. At this point he's not even bothering to stay
still at all, and has instead backed against the lead wall. "That'd better
leaking well be all there is! What the slot is that thing?!"
"KEEP
STILL" Fulcrum bellows. "Or there will be MUCH moire than
discomfort!" The device begins to vibrate, the hum still rising, the
med-bay lights now flickering and dimming from the power-draw.
....And
it's at this point that Comcast walks in to the medical room. "Fulcrum,
have you seen..?" And it's at this point that the Seeker notices.. the
lead shield. Oh primus. Comcast remembers this. "Are.. are you doing what
I think you're doing here..?" He says, nervously pointing at the shield.
Fleet
clenches his fists and forces himself still, although he's wound so tight that,
were he a spring, one could easily expect him to leap through the nearest wall
any microsecond.
Fulcrum
pokes his head around the blast-shield. "Quick you fool!" he calls
out to Comcast. "Take cover!" The lights go completely out, the
horrible device now crackling with arcs of energy.
Comcast
oh-yeahs! The whole.. yeah.. that thing. Comcast quickly retreats behind the
blast wall himself. Once safely protected behind it, he receives an interesting
perspective. "Actually, I think I prefer this procedure from this
point." No kidding, Comcast.
Fleet
hisses softly and gives up. He remains stock-still, locking his joints in place
to prevent trembling and off-lines his optics, deciding that at this moment,
he'd much rather be without sight, anyway. He can't help but hoping to Primus
that he'll get a chance to put them back on-line in the future...
There's
a huge FLASH, and a moment of searing pain for the target of Fulcrum's
mysterious device. Just as suddenly, all noise and light ceases, the medbay
lights flickering back on after a few moments. Scrolling rapidly up the wall
mounted screens are huge reams of data, describing every detail of Fleet's
armor, and how it reacts to energy emitted over a wide spectrum.. along with a
nice rotating 3D model of the yellow Seeker. Poking their heads around the
shield, Kitbash and Scratchbuild nod, then cautiously emerge, slowly wheeling
the first sheild away from behind Fleet, its surface now marked with a rather good
silhouette...
Comcast
peers out from behind the lead wall. "Huh.. that hurts a lot more than it
looks like, you know." He mutters very matter-of-factly to Fulcrum.
Although
he can't see anything, Flee is able to determine that the affair is over thanks
to Comcast’s comment, the sudden lack of an ominous hum, and the fact that the
instant of pain that he likened to dancing with a solar flare had passed (not
that he has ever danced with a solar flare, but he thought it would probably
feel much like what he just felt). He brings his optics on-line and unlocks his
joints, immediately slumping.
"Really?"
Fulcrum replies to Comcast, as his assistants wheel away the other screen.
"I shall make a note of that." He regards the data scrolling up the
displays, then nods. "Phase one complete," he remarks with
satisfaction. "Prepare yourself for Phase 2."
Fleet
opens his recently reactivated optics wide. "There's more?!" he
exclaims.
Fulcrum
nods. "Yes. This was just a static scan. I require data on your abilities
during combat. The best way to do this is to simulate combat situations in a
controlled environment - ie; the Training Arena"
Fulcrum
pulls out a medical scanner and runs a check on Fleet.
Comcast
groans.. he can only hope that his knowledge is going to /reduce/ the pain for
other people, not increase it. Then again, he's already been through the
procedure, so who cares? "Ah, the training room. I'll join you.. assuming
that won't taint the environment. I have a few systems I wish to test out since
my last full service."
Fleet
nods, somewhat relieved. Even if he did poorly, this sort of pain was the sort
he's familiar with. "All right, then, sir. I'm ready whenever you
are." It's a bland statement, said with none of the cockiness that usually
accompanies those words.
Fulcrum
nods to Comcast. "More opponents mean more usable data" he replies.
"To the holo-arena"
<OOC>
Fulcrum says, "SPINNY"
Holo
Arena
Inside the Holo Arena are black,
rubber-coated walls to protect the steel and also to reduce the noise, as these
sparring matches can get very violent. A central control room is suspended from
the ceiling, heavily reinforced to protect the advanced computer that controls
the holo-imaging and stores thousands of simulation scenariors. If a desired
scenario isn't already available, then the computer allows for additional
programming.
Contents:
Comcast
Training
Drone <NCC/Trypticon>
Fulcrum
comes into the Holo Arena.
Fulcrum
carefully sets up the environment for the sparring match, replicating the scene
of their latest defeat - the WKRP dam near Cincinatti. He also ensures all the
recording devices are turned on and set to full spectrum.
Fleet
makes a soft sighing noise as he recognizes the location, then immediately
jumps into the air, although he really does nothing more than hover a few yards
above the ground.
Comcast
steps into the holo arena, his optics taking in the new scenario. "Ugh..
as if we don't see enough of those terran structures as it is." He says
out loud, but files no further complaints. "I assume this is a
free-for-all in nature?"
Fulcrum
nods. "To better simulate the often chaotic nature of combat." He
presses one last key. "And also to ensure Fleet doesn't make a... tactical
retreat at too early a stage." Nodding at the console, he rises into the
air, antigravs humming. "You may begin when ready."
"I
see..." Comcast murmers, as he starts the battle by soaring into the air.
"Well, then this is all for your sake Fleet. Try and pay attention to some
of the maneuveurs Fulcrum and I use... they're both very useful." The red
seeker fires a low-level blast at Fleet from his arm-mounted rifles.
You
evade Comcast's Energy Rifle! (Low) attack.
Fleet
is taken off-guard by the other seeker's attack, but manages to spin out of the
way anyway. Before he's even completed his turn he begins to move upwards as
well, to give himself more room to maneuver, returning fire with the rifle
mounted on his own right-shoulder.
You
strike Comcast with Energy Rifle (low).
Fulcrum
keeps rising, satisfied for the moment that Fleet and Comcast are attacking
each other. Uncharacteristically, he transforms, discarding more close-ranged
combat for a flyby. After all, he reasons, he might as well use the opportunity
to improve his own abilities. Firing its engines with a coughing roar, Fulcrum
circles the arena, targeting display beeping as it locks on Comcast, sending
scorching beams arcing from his Heat Rays towards his comrade while he's
(hopefully) distracted by Fleet's attack.
Fulcrum
crouches, then leaps up, his joints screeching as he transforms into a grey and
green MiG-29.
MiG-29
<Fulcrum> misses Comcast with his Heat Ray <Low> attack.
Comcast
is too busy dealing with the person he knows to be a threat.. Fulcrum.. to
notice Fleet's blast. He soars up, just in time to catch Fleet's energy blast
square on his foot. "Aah!" He yelps. "Good work thus far.."
Comcast decides he is best to return fire against Fulcrum. Fleet can wait.
Comcast raises both arms, unleashing full blasts from his rifles in the air
around the MiG.
Comcast
misses MiG-29 <Fulcrum> with his Energy Rifle! (High) attack.
Fleet
narrows his optics, annoyed at being shrugged off, and transforms for a flyby
of his own. He streaks past Comcast, passing almost close enough to ram him
from behind, but instead merely fires his energy weapons instead.
Fleet
transforms from robot to pyramid jet.
You
strike Comcast with Wing-Mounted Laser (Pulse Mode).
MiG-29
<Fulcrum> circles the room, firing his afterburners to shoot ahead of
Comcast's beams. Turning, he narrows in on the now airborne Fleet, a disruptor
cannon popping from a hatch on his nosecone and opening fire. Fulcrum rates
EVERYONE as a threat.
MiG-29
<Fulcrum> strikes you with Nose-mounted Disruptor for 9 points of damage.
Outside,
MiG-29 <Fulcrum> strikes Pyramid Jet (Fleet) with Nose-mounted Disruptor.
You are
now at 39 endurance and 0 injury.
Comcast
catches another blast.. he decides not to take up the role of 'advisor'
anymore.. at least until his ability improves tonight. Since Fleet is so close,
he decides to kill his momentum and allow Fleet to fly right into a short sharp
strike..
Comcast
strikes you with Precise Jab for 10 points of damage.
Between
the disruptor blast and the jab, the yellow jet is hit pretty badly. Ordinarily
he'd be pulling out, but he manages to remind himself that this is only
practice... and that Fulcrum's opinion of him is already low enough as it is.
Instead he transforms again, spinning in the air and raising his right arm as
he does so, so as to fire after Fulcrum.
Fleet
transforms from pyramid jet to robot.
You
strike MiG-29 <Fulcrum> with Shoulder-mounted laser.
Fleet's
shots pepper the MiG's frame, leaving scorch-marks in the grey and green armor.
Growling a curse over broadband and pulling up suddenly, the Russian jet
transforms, the motions acting as a crude airbrake. Turning in mid-air, hammer
in hand, Fulcrum HURLS his favorite melee weapon.. but not at Fleet, but at
Comcast's faceplate, assuming that it's him that landed the shot, rather than
Fleet.
The
MiG-29 twists around and folds in on itself with a grinding sound, transforming
into the robotic form of Fulcrum.
Fulcrum
strikes Comcast with Blacksmith's Hammer.
Comcast
finally lands a strike! Yeah woo yeah yay! And /now/ he's going to...
-DEET
DEET!-
Oh slag.
The DCI commander's alarm starts up, there is something Comcast needs to tend
to. He hovers in the air as he responds to the unit who contacted to him.
"I'll be right the--" And it's about THIS time that the Hammer of
Fulcrum meets Seeker faceplate. "AAH! Sorry Fulcrum.. I have to handle
this." The Blacksmith's hammer falls to the ground while Comcast departs
from the holo arena, his dented faceplate and scorch marks disappearing as he
leaves.
Fleet
manages to resist the temptation to watch Comcast as he leaves, suspecting that
Fulcrum is likely to take advantage of such a lapse. He remains in robot mode
but flies backwards to increase the distance between himself and Fulcrum. Due
to Fulcrum's choice of weapon, Flee suspects he likes melee, and the yellow jet
doesn't intend to give him the chance to engage in that. Even as he flies, he
raises his other arm, firing with both in pulse mode.
You
strike Fulcrum with Energy Rifle (pulsed mode).
"Another
time perhaps" Fulcrum intones, satisfied that his hammer met its mark. The
dour blacksmith turns and raises one arm to sheild his optics, firing his
boot-jets as he charges Fleet down, gritting his teeth as the laser-fire hits
him. Ow ow ow. Ow. Reaching back, a vicious looking curved blade appears in his
hand, edge already hissing and smoking as it heats up. Swinging his
second-favorite weapon in a wide arc, Fulcrum attempts to intercept his fleeing
comrade before he can move out of melee range.
Fulcrum
strikes you with Burning Sickle <Low> for 10 points of damage.
Fleet
curses softly as Fulcrum catches up with him, his blade biting into the
seeker's left shoulder and wing. Damn damn damn damn! He once more tries to
distance himself, this time by kicking his boot-jets into high gear and flying
straight up. While still too close for his comfort he cuts his jets off and
spins acrobatically in the air, firing with his undamaged right-side's laser
when Fulcrum's once more in his sights.
You
strike Fulcrum with Shoulder-Mounted Laser.
Fulcrum
bites off a curse as Fleet's laser opens another wound, his frame now dented
and ripped in several places. Twisting awkwardly, Fulcrum tries to follow
Fleet's more acrobatic movements, firing his boot-jets and bringing up his knee
in an attempt to introduce it to his opponent's midsection.
You
evade Fulcrum's Meet Mr Knee attack.
Because
of his current position, it is Fleet's face that is being rapidly approached by
Fulcrum's knee. He rolls to the side, managing to avoid the strike, although he
is now, relative to Fulcrum, stretched out perpendicular and upside down. He
growls with frustration, hating these close quarters - this is no way for a
seeker to do battle! - and attempts to punch Fulcrum in the side before once
more moving away.
Fulcrum
evades your punch attack.
Fulcrum,
however, prefers the "up close and personal" style of combat, since
he has the aerodynamic grace of a brick, even in MiG mode. Smashing away
Fleet's fist with one forearm, he brings his sickle back into play, its blade
now burning gold, hissing as it tears through the air towards Fleet's frame.
Fulcrum
strikes you with Burning Sickle <High> for 11 points of damage.
Outside,
Fulcrum strikes Fleet with Burning Sickle <High>.
Fleet
writhes in pain as the sickle bites into him, and he's unable to keep himself
from crying out. Without thinking, he cuts off anti-grav and falls. When he
realizes the usefulness of this tactic in getting away from his opponent he
keeps it up, twisting yet again so that he can fire upwards, finally halting
his controlled plummet right after doing so.
You
strike Fulcrum with disruptor.
Fulcrum's
reactions are no match for Fleet, the yellow Seeker once more peppering him
with blasts. Snarling, Fulcrum follows suit, cutting his antigravs and dropping
like a stone towards his opponent.. and not bothering to halt his descent,
figuring the impact with Fleet's faceplate will do that for him.
Fulcrum
strikes you with Drop-elbow for 6 points of damage.
The
yellow Seeker is, obviously, not doing well at this point. He's badly damaged
on his left side, although there is considerable number of dents and dings all
over. Every instinct he has is shrieking at him to run away, but he dare not.
Instead, he once more cuts his antigravs and falls the rest of the way towards
the ground, trying to twist the both of them around so that Fulcrum is the
first to hit. He's fairly certain that with this move he himself will be
finished, but hopefully, at least, he'll have put in a good showing.
Fulcrum
evades your ram attack.
<Quick
OOC Note: Fleet wasn’t actually ramming him, he was trying to make sure that
Fulcrum hit first when they both crashed into the ground, and he failed. Next was Fulcrum’s try. If he misses his ram, they both escape last
second.>
Fulcrum
struggles with Fleet, his superior strength allowing him the "upper
hand" as it were, as he fires his jets once more, intending to drive Fleet
into the ground, just as he was going to do to him a moment earlier.
Fulcrum
strikes you with ram for 13 points of damage.
Fleet
falls to the ground unconscious.
Training
Drone <NCC/Trypticon> hovers over to Fleet and revives it with a quick
zap of energy. "You require additional training to defeat this unit at
this skill level."
After
being revived, Fleet groans softly. "No kidding!" he remarks
sarcastically, but he's too weak for his words to provide proper bite. He tries
to pull himself out of the crater, but finds that he cannot... mostly because
he's still pinned down by Fulcrum's bulk. "Will you get offa me," he
grumbles.
Fulcrum
gets to his feet, using his anti-gravs to "hop" backwards out of the
crater. "Terminate simulation" he drones, the landscape flickering
and disolving back into the featureless walls of the training arena.
"Sufficient data should have been collected, though it is a pity Comcast
was called away."
Fleet
finally pulls himself out of the hole in the ground. He looks up at Fulcrum and
grumbles, "Whyssat? Didn't kick my aft hard enough on your own?"
Fulcrum
regards Fleet impassively. "The purpose of Comcast's participation was to ensure
my attention was not /entirely/ focussed on you" he replies. "Idealy,
we should have spent more time attacking each other, allowing you to continue
adjusting to Earth conditions."
Fleet
finally manages to pull himself into a standing position, although he's still
swaying slightly. "Ah," he replies, a bit calmer. "I suppose
that makes a strange sort of sense." He shakes his head and sighs.
"So, got any more tor- tests for me today?"
Fulcrum
consults his datapad. "No. This should be enough data to put together a
detailed report for Commander Cyclonus"
Fleet
nods. <bobble-head! bobble-head! ;) > "Very well, then. If there's
nothing else, I suppose I should be limping out of here, since at the moment
I'd much rather be out there than in here." And he does just that, his
considerable injuries fading as he exits the arena.