NCC
Central Hub
This is the very center of New Crystal
City, and serves as the gateway to the other areas of the base. A feeling of
claustrophobia exists here despite the fact that this part of the city is open
to the air. Now in Battle Station Mode, the Central Hub has far less buildings
than usual, as many have transformed themselves into huge laser defense cannons
and missile turrets. There are very few positions one can take to hide from the
weapons without being forced to take evasive action. The roadways have laser
point-defense systems protecting them. The important buildings, including the
medical ward and the command center now have a huge layer of thick metal
protecting them, covering up the facilities and protecting them from harm.
Contents:
Verdant
Trypticon
<T>
Decepticon
Sensor #1792
The
Powerbase
Obvious
exits:
North <N> leads to Mount R'Lyeh.
Northeast <NE> leads to NCC Dungeon.
Northwest <NW> leads to NCC Medical
Ward.
South <S> leads to NCC Coastline.
Southeast <SE> leads to NCC Residential
Plaza.
Southwest <SW> leads to NCC Spaceport.
East <E> leads to NCC Arena.
West <W> leads to NCC Central Command.
Fly
<Up>
Verdant
arrives from the NCC Medical Ward to the northwest.
Verdant
has arrived.
Fleet
just... falls from the sky, plummeting seemingly out of control at first until,
just at the last moment, he performs a spectacular midair twist and brings
himself upright, his turning both his antigravs and his bootjets thrusters on
high power, the roar of the engines filling the immediate area. After all this
he touches down shortly, a slight smile on his face as he looks around him.
Verdant
is unable to hide his amazement. He'd been quite afraid he was about to witness
a crash and then surprised beyond measure at the recovery. Not much more than
an average flier himself, he knew just about everyone was better than him in
the air, but he recognized that he had just witnessed true talent.
"That," he says, "was quite impressive."
Fleet
turns around to study the other seeker, a bit startled. Now that Fleet is on
the ground, a slow change is starting to overtake him. He is already noticeably
more nervous than he was when he first touched down, and seems to be getting
more so. He glances around swiftly, as though worried something or someone
might jump out at him, and then approaches Verdant. "Ah. Erm, thank you.
I... really, I'm almost addicted to the feeling of free-fall, but I can quit
anytime I want to. Name's Fleet," he says in that sort of way that
indicates he expects Verdant to give his name in return.
"My
name is Verdant," he replies, perhaps the smalllest of smiles gracing his
face. Though sometimes given to scatterbrainedness and a certain lack of
perception when it comes to what others are thinking, he also recognizes
nervousness when he sees it, having found it in himself often enough.
"However did you learn that kind of control? I would be too paralyzed with
fear of crashing to do anything about it."
"Well,
the first step is not to be afraid of crashing," grins Fleet. "We're
made for the skies. That's our natural environment, where we're meant to be...
where I, at least, am more comfortable. But beyond that..." here the
yellow seeker gets a little sheepish, "Beyond that, I'm a dancer. You
know, aerial dance?" Fleet studies Verdant, interested to see if he does,
indeed, know. These days there were plenty of folks who had never heard of it,
so it wouldn't be surprising if this one hadn't, but maybe Flee will be lucky.
Verdant
smiles at the memory. As a scientist, he hadn't had much exposure to the arts,
but remembered that, if just from appreciation for the mathematics behind
dance. "I remember that. I was sorry to see it fade away." Like many
things, he supposed.
"Ah,
so you have heard of it!" Fleet replies cheerfully, allowing himself a
slight smile. "That's good. Unusual, but good." He cocks his head.
"Haven't seen you around here before. New transfer?" He twitches his
wings slightly as he speaks, indicating that, despite his good cheer, he's
still a touch on the skittish side. Then suddenly something seems to occur to
him. "Been around, or reactivated?"
"Reactivated
just recently," Verdant says, a small amount of his nervousness abating.
"I just transfered here very recently... came over the space bridge with a
somewhat unpleasant fellow named Long Haul. He seemed to have something of a
problem with me after learning my function." Not that that made the
Constructicon any different than a lot of others he'd encountered, really. He'd
half-hoped this much further into time, that some enlightenment had arrisen.
Fleet
nods, considering what Verdant just said. "Ah. How long have you been out,
then, and have you been given a chance to play catch-up? A lot of things have
changed. As for Long Haul... I wouldn't worry about it. The Constructicons are
all pretty odd. Haven't met that one yet. Scrapper seems not too bad...
Mixmaster's... well, kind of friendly-ish, but excitable. Hook's a jerk, and
they're all constantly bickering. Just don't let yourself get caught in the
middle and you should be all right." It's at this point that something
hits him. "And why would Long Haul have a problem with your
function?"
Verdant
smiles sheepishly. "I've not been out of stasis for more than a few days,
at best, Cybertronian time. I'm still not quite adapted to this planet's timing
yet. I've had prescious little time to play catch-up on anything, I fear. It's
as though I've simply been thrown off the cliff and expected to fly. As for
Long Hall's dificulties with me... I am a botanist. I do not know why, but this
seemed to reise his ire."
"Botanist?"
Oh, dear! This might seem familiar to poor little Verdant! However, Fleet
doesn't seem angry, just startled. "We've got a botanist?" he asks,
then shrugs. "Well, apparently we do. And I suppose it makes sense, in
that case, for them to have you reactivated and sent here, considering what
this planet's like. If anything, surprising they didn't wake you before."
The yellow seeker looks at the green again for a brief pause, then asks,
"How long were you out for? Do you know?" Then something hits him.
"Who was leader when you went under?"
Catechism
arrives from the NCC Arena to the east.
Catechism
has arrived.
Verdant
considers this for a moment, before speaking. "I beleive I was in stasis
for roughly four million years. It was not long after the Ark and Nemesis
launched and their crews lost, I remember that much. It was Shockwave, acting
in Megatron's absence, who gave the order." That was an... odd question.
Certainly, things could not have changed much, not if the Decepticon presence
was still strong...
Catechism
comes from the arena's direction. She looks a bit thoughtful, but she is
evidently pleased about something. Or maybe she's just happy. It could be that.
Catechism is known for being cheerful, after all.
Riiiight.
Oh, boy. "Well, Megatron and Prime and them crashed, which is why they
didn't return, and this is the planet they crashed on. An organic world, rich
in resources. The Autobots are allied with the natives, while we have been
doing better back home. This got pretty badly messed up about 20 years ago,
when a giant transforming planet eating planet thing showed up and tried to
/eat/ Cybertron. Right before that there was a big battle on /this/ planet,
Optimus Prime was killed, Megatron was mostly killed, things were really crazy,
and when it was over with, we had lost 70% of our forces, were lead by
Galvatron, who was created by the planet-eating-planet, and the Autobots were
lead by a fellow named Rodimus Prime. We've made a comeback, though."
Verdant
boggles at all the information thrown at him. It was almost too much to
believe. Certainly, no one had suspected that Megatron was dead then, but to
find out he'd died anyway... And a planet trying to /eat/ Cybertron? ...At
least there was the death of Optimus Prime. While Verdant doesn't hold much
concern for the Autobots one way or another, it is good to know the biggest of
them is no longer out there shooting at them. "And Starscream?" he
asks. "Is he still Air Commander?"
Fleet's
optics widen as the name is said, and he looks around quickly, making sure
there are no Unicronians in earshot. Then he shakes his head frantically.
"No, and you'd do well to avoid mentioning his name, Verdant. He's, uhm,
well... just better off not mentioning him, okay?"
Verdant
does a passable job of quickly covering his surprise. Curiouser and curiouser.
Just what kind of world had he stumbled into? He had always suspected
Starscream would meet his end one day anyway, but the lack of even mentioning
his name suggested that there was something... else... going on. "I shall
endevor to remember that," he says.
Catechism
paces over nearer to her usual wingmate, Fleet, taking a vaguely circling path
as she does, as if circling a target for a strafing run. She looks at the green
Seeker curiously and comments, "You're new. Where you from?"
"Cybertron,"
Verdant replies. "Recently reactivated and assigned to Earth. I'm
Verdant... a botanist." A female Decepticon? And a seeker at that? He
didn't recall any from his time, but he'd likely not have noticed if half of
Cybertron had blown up. While his attention span was great, it was usually just
unusually focused, often to the point of cutting out other things.
Fleet
nods, still very, very serious. "Yeah. You do that. You'll also want to
familiarize yourself with the appearances of our current High Command members.
At the very top we have Galvatron. Our second is Cyclonus, and then there's
Scourge. For the three lia-" at this point Catechism shows up. The yellow
seeker glances at the conehead, "He's a newly reactivated, Catechism.
Name's Verdant."
Catechism
grins and clasps her hands together with an audible 'clink'. Fleet seems to
have the important stuff well in hand, so she comments conversationally,
"Congrats on escaping the great freeze. Just did so myself recently. It's
great to be awake again, isn't it? I'm Catechism, by the way. MilOps
grunt."
Geist
arrives from the NCC Residential Plaza to the southeast.
Geist
has arrived.
Geist
slips into the area sliently and fades into the shadows.
Arachnae
arrives from the NCC Medical Ward to the northwest.
Arachnae
has arrived.
Arachnae
slips quietly into the area.
Fleet
is standing near Catechism and Verdant, a green seeker, engaged in conversation
with them. At the moment he's quiet and listening, although, as is his fashion,
he occasionally looks around nervously, as though making sure nothing's about
to jump out and attack him.
Verdant
nods. "Stasis," he says, "was not entirely unpleasant, but I
prefer to be active. There is too much to do, too much to learn, to simply
waste away in inactivity." There was a small measure of what might be
called relief in his voice. Slowly, he begins to realize that, perhaps, his
function and presence were not quite as undervalued as before.
Arachnae
pads out of medical, wings behind her tilted at their usual jaunty angle. She's
humming absently to herself, attention focused on a datapad in hand as she
meanders absently along.
Geist
walks in from the Resedential plaza. He does NOT look pleased. His optics are
brilliant crimson and he wears a sneer that promises pain to anyone who gets in
his way. What is is way? Directly towards Fleet.
Catechism
is standing closer to Fleet than she is to Verdant, and while obviously in good
cheer, she's looking at Verdant a bit speculatively, like she hasn't quite made
her mind up on the subject that is the green Seeker.
Of
course, since Fleet /is/ looking around nervously, he spots Geist heading right
for him. And spots Geist's expression. He winces visibly, actually taking a
half-step towards the other two seekers. "Oh-no..." he whimpers
softly. He had no idea, really, what he could have done wrong, but is fairly
certain that he's in trouble for /something/.
A
puzzled expression crosses Verdant's face. While he would admit that the new
arrival, seen out of the corner of his eye, is strange-looking, he cannot
fathom why Fleet would appear so upset. Certainly, there was always some
disagreement in the ranks, but rarely had he seen one Decepticon so fearful of another.
Then again, perhaps it had occured more often and he had simply missed it. Such
tended to happen a lot.
Catechism
wonders what's got Fleet moving and so looks over her shoulder and see the
rather discontent looking Sweep. Yes, Fleet gets scared easily, but he's good
at staying alive and given his fear, Catechism reacts unconsciously,
half-turning and flaring out her wings slightly to make herself to look bigger.
Chimera got into a fight with a Sweep, didn't she? And a Sweep once implied
that Catechism wasn't any good in combat. A hint of a frown crosses Catechism's
face. She looks on the positive side of things, and the Sweeps are a valuable
part of the Empire, but if this one is going to pull some stunt, the cloudy
Seeker wants to be prepared.
Arachnae
continues with her aimless wandering. She's out of medical just for a walk and
to look over some more inventory files. Streching wings out, she gives them a
flick before settling them back behind her. A frown and she looks up, reminding
herself that walking into things or people is not proper behavior for her
current position. Espieing the seeker trio.. trio? she pauses and stares.
"One.. two.. Hmmm.. Green. Who's that.." thoughtfully poking at her
datareader to see if there are any reports on newly transfered or activated
seekers in NCC now.
Reaching
Fleet, the sweeps wings flare out enhansing his demonic visage. His optics
flare as his fists curl into tighter balls untli metal can be heard creaking.
Reaching up and stabbing a taloned finger at the yellow seeker, the sweep says,
"Fleet! You were suppose to report for training /WITH Chimera/ over 3
hours ago! Where have you been?" The sweep looks at the rest of the
gathered seekers and emits a low growl as his optics narrow dangerously.
Even
though the winged Decepticon's ire is not directed at him, Verdant flinches. He
values quite, consistancy, and order, all things found freely in the labratory.
He is not, as some might say, possessed of very good people skills.
What?
The seeker must have missed that memo! Fleet cringes as Geist jabs his finger
at him. "Wha-? When was the order given? I've been on doing light patrols
most of the day, landed not long ago. Perhaps the message got sent after I had
left?" he asks nervously. Fleet has been lucky up until now to avoid
getting any Sweeps too particularly angry at him... well, aside from that time
in Medical when Fleet almost managed to push Geist into a complete rage, but
hey, Fleet survived that, so it ended well!
Arachnae
blinks as another familiar form joins the seeker trio. Ahh.. voice growled with
anger. A wry smile crosses her face for a moment before curiousity provokes her
to pads over, looking at the collected with a faint, polite smile. "Good
cycle all." As if Geist didn't just start with the finger poking and
irritability.
Geist's
attention snaps back to Fleet with a vengeance. His optics darken with
murderous intent. His voice drops to a growled near whisper, "Are you
implying that it is my fault that you failed to receive your STANDING order to report
to me after your duty cycle? The STANDING order that I gave you 2 cycles
ago?" The sweep takes a step towards Fleet getting right in his face,
optic to optic, "If that is your intention, then you and I need to have a
chat." To emphasize his point, the sweep extends his forearm blades.
Fleet's
optics widen and his mouth opens in horror as he tries to shrink away from the
sweep. "No! I mean, that wasn't! I mean - Geist! I was damaged on patrol
recently! I've been recovering!" His response is more a squeak than a
shout, really, and immediately after the yellow seeker balls his hands into
fists and diverts his gaze as he waits for whatever punishment is about to be
doled out.
Hmm.
Angry Sweep wants to have a 'chat' with Catechism's usual wing-mate, the usual
wing-mate who thought that Catechism was useful enough to haul off an exploding
spaceship. Hmm hmm hmm. Obviously, keeping Fleet alive would be a good
investment towards Catechism's own goal of keeping herself alive; he's already
shown that. She takes a step back and decides to wait just a little longer to
see how this pans out. Scanning the area, she notes that Commander Arachnae's
here and salutes politely. Infighting may be frowned upon, but Sweeps are a bit
outside of the command structure, Catechism gathers.
Verdant
eyes go wide with horror at what is surely about to occur. While he, of course,
did not know Fleet well enough to consider him a friend, he had been far nicer
to him than anyone else so far. But there is nothing he can do. He possesses
neither the power nor the fortitude to do anything but look on.
Arachnae
narrows her optics a moment, but doesn't seem likely to interfere with this
particular moment. Tucking her datapad into a side compartment, she simply
folds her arms across her front and adopts a curious pose, head tilted to the
side to listen to Fleet's reasoning and response to the agitated sweep.
Catechism is given a polite nod of her head as way of greeting, the green
seeker is given a lengthy stare, as if she's commiting details to memory. A
glimmer of amusement crosses her features and she smiles wryly.
The
sweeps voice changes to a simple command-dont-question tone, "I do not
want your pitiful excuses. Apparently what you told me 2 cycles ago was not
accurate. You are not willing to do whatever it takes. Perhaps I have made a
mistake in trying to train seeker filth to a higher level. Would that be a fair
assumption, Fleet?" The sweeps optics flick around to each of the others
gathered here then back to Fleet. "Maybe I should terminate this program
as a failed experiment and let Scourge know. Is that what I should do
Fleet?"
Verdant
has disconnected.
Fleet
looks up, still fearful, but a hint of sourness now tingeing his features. Then
he looks towards the ground and shrugs, finally deciding that he's standing
there in a no-win situation. "I'm sure you would know best, sir," he
spits out, his voice dead.
Catechism
continues to stand aside, various thoughts streaming through her mind. One is
that, wow, these Sweeps are really arrogant! Gee, and she thought that some of
her Seeker kindred wore their wings too high. Catechism is really not liking
this one bit. She doesn't know enough about the situation, and things seem to
be going sour rather quickly.
Geist's
voice raises to a powerful yell, "THATS NOT WHAT I ASKED YOU SEEKER!
ANSWER THE QUESTION!" The sweeps wings flare out behind him as a visual
display of his fury.
Arachnae's
faint smile fades to a frown, optics dimming. Her own wings twitch behind her,
the medical officer subconciously stepping away from the agitated sweep. Worry
creases her brow, but she has yet to make any movement akin to that of
interfering.
"Go
ahead and tell him, then!" Fleet shouts back, not raising his head but
tilting it upwards enough that he can glare at the Sweep from underneath his
helm. "I'm failed! All right!" There's a moment when Fleet glares
angrily at the Sweep before he realizes what he's just done. His optics widen
once more in fear and he takes a stumble-step backwards. "Oh, scrap!"
Catechism
side-steps out of Fleet's way as she stumbles back and...takes a half-step
forward. She's not getting in anyone's away, and she's certainly not doing
anything remotely threatening, but it's the first movement she's made since
taking that step away, and it seems rather decisive. Then again, she's a boring
bluish-grey Seeker. Easy enough to ignore, in the vast seas of Seekers,
especially as she's being unusually quiet.
The
Sweep grins with satisfaction. His voice returns to normal with a hint of
amusement in it, "Thats what I was looking for. How did that feel Fleet?
The anger and release?"
Chimera
arrives from the NCC Arena to the east.
Chimera
has arrived.
So it
was a... a test of some sort? A game? Fleet draws up, almost looking offended
(and it's really, really hard to actually offend Fleet). "What?" he
exclaims as he struggles to process the sudden change in direction. "What,
do you mean before and or after I came to my senses?" he fairly snaps.
Catechism
looks taken aback but rather relieved. She's standing fairly near to Fleet, and
her slightly raised wings flop down. Okay, Fleet's not going to get skewered.
This is, in Catechism's book, a good thing. If he did, then she'd have to find
someone else to drag off on raids. Yeah. Selfish conehead.
Arachnae
gives a shake of her head, still watching but making no commentary save the
absent rustle of wing panels.
Geist
is still grinning at Fleet. His forearm blades retract as he says,
"Before. When you were caught up in the rage. How did it feel?"
Could
always drag Chimera. Who is walking along a walkway nearby. Uh oh. There's
Arachnae. Now should she avoid her, do like she did with Scourge. Fail
miserably.
"It
felt like I was angry, Geist! There wasn't much room for anything else at the
moment." Fleet actually still sounds rather annoyed, "And not
something I intend to repeat! There are too many people in this empire who
would have laid into me if I had reacted like that to them, and most of them
are powerful enough that I can't do much about it." Really, it should be
obvious! If Fleet's uncommon sense has been edged out enough that he's mouthing
off to a Sweep, than obviously 'pissed' is the /only/ thing he's feeling.
Arachnae
snorts, whiffing air through intakes. Wings tuck in neatly behind her once more
and she rather casually turns to Catechism, "And how are you this
cycle?"
Geist
folds his arms across his chest, still grinning. Tucking his wings neatly
behind him (yes, Nae rubs off on us sweeps), the sweep says, "Your anger
overrode your normal courage didnt it? You were able to do something you didnt
rationally think you could. Right?"
Chimera
spies Geist somewhere. Promptly changes course towards the training room. Know
what? She's feeling like training. Really. Honestly.
Catechism
glances over at Arachnae, suddenly drawn away from the strange drama unfolding.
First their supreme lord, Galvatron, knows her name, and then the MSE Commander
wants to know how she's doing? Were Catechism more versed in the theory of
weirdness magnets, she'd be liable to blame Fleet, but she isn't, and so she
just files it under plain old weird. She shrugs and gestures vaguely,
"Well enough, ma'am." After a moment of hesitation, she adds,
"And you?"
"Yes,
and in another situation, I'd have gotten killed for it!" Fleet argues,
once more getting frustrated, although Geist not being all furious at him has
helped his mood some. The seeker absently rubs his left arm with his right
hand, head turned away so that he's not really looking at anyone in particular.
Ahh the
weirdness magnet theory.. If 'Nae were asked about that, she actually has some
theories. Wings flick behind the medical commander and she smiles at Catechism
faintly, "Well within normal parameters myself." A headtilt at the
mini drama, "Interesting cycle we're having." Polite conversation, a
skill she's working on herself.
Chimera
has no polite conversation skill. Which is why beating up drones is a good
idea.
Geist
looks at Fleet with a wry grin, "Then it is up to you to make that NOT
happen, right. My point is this, your anger enabled you to do something outside
of your norm. THAT is a very helpful thing in combat. You have to learn to
stoke and harness your rage. Focus it at your enemy."
Fleet
actually takes the time to think about what Geist is saying now, and consider.
"I see your point," he answers, but there is still something of an
uncertainty to his tone. "Unfortunately, anger tends to do one of two
things... help one succeed, or get one killed, and trying to use it before...
before you've fully mastered it... then you're more likely to tend up with the
'killed' result."
Catechism
droops her wings with bafflement and nods to Arachane. She scratches the back
of her helmet - she does that a lot lately, doesn't she? - and agrees,
"Yeah. Really weird, ma'am." What's even weirder is that Fleet asked
Catechism for fashion advice a bit prior to this big blow-up, but she doesn't
mention that.
Geist
grins even more widely at Fleet, "Welcome to your next level of training.
We are going to work on mastering your anger so that you can call it, use it,
and shut it down at will. When you feel you are ready, report to me and we will
begin."
Arachnae
smirks wryly, watching Catechism before letting her attention slide on over to
Fleet and Geist's training drama moment. A slight nod of her head, "Could
get weirder." wry smirk.
Catechism
seems to be distracted from her conversation with Arachnae by the talk that the
other Decepticon are having. Training? Fleet said he had a trainer. Wait, is
that Sweep...? Guh? One can almost hear the logic gates in her neural net
switching off an on, changing the flow of her thoughts. She shudders and says,
"I think it just did."
Ready?
For that?! "Erm... stupid question, sir, but what does one do to get
ready?" the pastel seeker asks, finally looking up at Geist instead of
staring off into space. Finally he seems to remember the other two. He looks at
Catechism as she shudders - after all, she was standing rather near her - and
cocks his head curiously. "Something wrong, Catechism?"
Arachnae
chuckles, "Oh really?" she's watching Catechism more closely now,
amusement dancing on her features. "Perhaps." A moment of quiet
before she turns on a heel, heading back towards medical, "Good cycle
all."
Arachnae
has disconnected.
Geist
says, "Thats up to you to decide isnt it?"
Catechism
looks back at Fleet, face twitching. She points at Geist and says, quite
audibly, "He's your trainer?" Next news bulletin: that green Seeker
she just met was really built by the Constructicons to annoy Axis. At least,
that's what she's expecting at the moment.
Fleet
goes quiet for a long time, and seems to be about to respond to Geist when
Catechism asks her question. The yellow seeker studies the conehead for a
moment and then nods. "Uhm, yes. That would be him."
Geist
looks over at the other seeker with an odd grin, "Does that seem odd to
you seeker?"
"I
need a bucket," Catechism comments inscrutably, looking down at her hands
dolefully. Fleet is a coward, Fleet does dangerous dance where he gets shot at,
and...Fleet trains with angry, arrogant Sweeps? Yeah, that figures. Equally
inscrutably, she says to Fleet, "On second thought, you might want to try
bright neon orange." Finally she turns to answer the Sweep, a very funny
look on her face. "It does, but I guess it shouldn't. I'm starting to
think that with Fleet, you figure out the most rational thing to be occurring,
then you toss it out the window, and pick the idea that has six legs and
glowing spots instead."
Geist
smirks, "Yes, well, Fleet is learning more about himself that even he knew
was there. Before long, this seeker will be the closest thing to a sweep that a
seeker can be."
Chimera
vanishes out of reality.
Chimera
has left.
Except
pastel yellow!
"Six
legs... and glowing spots?" Fleet asks uncertainly, giving her an odd look
before turning around and giving Geist another somewhat worried look. Actually,
when it comes right down to it, Fleet really would agree with Catechism that
his life has gotten really, really strange, and it's taken her reaction,
almost, to remind him that things weren't always this way.
Catechism
leans back slightly and spread out her fingers, as if testing the wind, even
though there isn't any wind here to worry about. Huh. Wingmate who is an elite
hunter-killer? Might not be bad a thing. Might mean a wingmate who is no longer
her wingmate. That is the significance of her testing the non-existent wind -
she's weighing possibilities here, trying to come to some conclusion that
doesn't involve quality time with a bucket. Catechism nods slowly to Fleet and
says helpfully, "It's still got wings, though."
Geist
simply grins at Fleet. "Does that bother you, Fleet?"
"What
bit? The six legs with wings of glowing spots bit, or the closest thing to a
sweep that a seeker can be bit?" Fleet looks up at Geist, then looks kind
of off in space for a bit. "I... I think I need time to figure out just
what I think about the matter, Geist. It's... kind of a strange idea to try to
get my mind around.
Geist
nods, "Like I said. When you are ready, report to me." Taking a quick
glance at the other seeker present, the sweep turns on his heel and heads back
towards the residential area.
Catechism
looks straight at Geist as he leaves the area. Sure, he's a big scary Sweep who
could gut her in the blink of an optic with those blades of his. This is a
Seeker who has taken pot-shots at Superion and who has attacked Rodimus Prime,
in both cases knowing fully well that she'd just get splatted, which she did.
Catechism calls after him, "Are you going to take Fleet into your Pack, if
he does well enough?"
Fleet
... facepalms.
Geist
stops and turns around. Looking straight at Fleet, the sweep says, "For
his training, he will be part of the pack as far as he can be. As for full
integration at the conclusion of his training....thats up to him and
Scourge." Leaving it at that, the sweep continues on his way.
Catechism
now looks at Fleet with great scrutiny, apparently having gotten enough of an
answer from Geist for her purposes. She steeples her fingers and drums them
together. Better crank 'wingmate soon to be ex-wingmate' up on the plausibility
list a few notches, then. Even if it takes years, anything short of a millennia
counts as 'soon' to a race so long lived as the Transformers. Transformers can
also be curiously short lived. Comes of fighting a perpetual war. Catechism
doesn't want to be one of those short-lived souls. Thus, perhaps she ought to
start looking for a new regular raiding partner or two. Despite all her
thoughts, all that Catechism says is, "So."
Fleet
looks up after Geist departs and turns to find Catechism studying him intently.
In response, his expression goes rather quizzical. He remains quiet for as long
as he does, watching her as she watches him, and when she says "So,"
his response is equally brief. "What?"
Geist
activates his cloak on the way out causing him to vanish completely. As
silently as a sweep can, Geist returns to evesdrop from a dark corner near the
pair of seekers.
Catechism
sighs and shakes her head, looking a bit amused, as she can either laugh or
scream at the moment, and laughing is much more her style. Better not tell him
that she's going to be on the lookout for a new usual wingmate or two.
Catechism's happy, after a fashion, and so that is what she speaks, "You'll
better serve the cause. That's good."
Fleet
nods in agreement. "I'll be a better weapon, and I'll be better able to
survive." Well, of course, Fleet's own survival has to factor into things
/somewhere/. It just wouldn't be Fleet if this wasn't the case. "Laying
low /obviously/ doesn't work anymore, so I needed a new tactic. This is
it." And, for all the tension that often exists between Seekers and
Sweeps, the reaction from the Seeker side to the arrangement has been largely
good. Even Fulcrum, who generally hates Sweeps, seems to see this as a positive
development. "But... well, he wants me in the Pack. That doesn't mean
Scourge will let me, or that I'll be a good fit."
"There
will always be Seekers." It's one of those constants of the universe. She
says it partly to reassure Fleet that if he flunks out at being a Sweep and
doesn't die in the process that he can still be a Seeker. She says it partly to
reassure herself that she can find some new wingers. Perhaps she ought to drag
Verdant off the arena and see what the new green one is made of - and she
doesn't mean the microchips, either.
Well,
'always' is an awfully long time, but Fleet does nod in something akin to
agreement. "That, more than anything else, is our biggest strength. Even
after all this time and all these changes, we may no longer be the best subtype
of the species," not that Fleet has ever ranked tops for this type, but
he's obviously speaking in generalities here, "but we are still by far the
most successful, and we /are/ still the best that they've ever figured out how
to mass-produce. There's not as many now, but if we had the chance to activate
one of the factories tomorrow, there could still be more, easily enough."
Fleet pauses a moment to consider, again looking off to nothing. "Although
we'd be fools not to incorporate some of the newer technology we've come
across."
Catechism
nods vaguely. "There is strength in numbers. It's funny... we'd be even
stronger if we had some coordination to those numbers. More than just our commanders
pointing us at a goal and letting us loose." She scuffs an arc on the
ground with her foot, thinking.
Fleet
mmms, leaning back on his jet thruster heels... you know, the ones that vaguely
resemble high heels? "Well, this is kind of where our extreme numbers hurt
us as much as help. There's just too many for that level of organization, and
we're spread over all three divisions. Plus, there's just /so/ much variance in
our design. That green seeker earlier... were you here when he told me his
function? But still, it does feel like I remember a time when trines, at least,
were tighter." Of course, if you were to ask /him/ why they've lost that
tightness, he'd blame the decline of the dance, but he's biased in that way.
Catechism
shapes a hand into a little jet and swoops it through the sky before dropping
it to her side. She sighs and shakes her head, "I know. I don't know if
we've even got enough active and around enough for a loose ennead - and it'd be
a mixed one, too, even if we could do it." She frowns a little. Some faces
stay the same, but gumbies swap in and gumbies swap out, and there's no relying
on them.
Verdant
has connected.
"Oh,
well, that!" Fleet waves a hand absently. "Mixed is okay. It seems
like I've flown mixed for so long, anyway... some will tell you mixed is bad
luck, but they're just being idiots. It's just that not many train mixed, and
so they don't do as well when they're thrown into a situation where they have
to operate that way. But still, even among seekers, there seems to be
differences in the way the different subgroups think. For example, between the
Coneheads and standards..."
Verdant
returns to find the group from previous still where he had left them. Good, he
supposes. It was quite rude of him to run off, but his communications skills
were not always great and, frankly, hed paniced a little at the possibility of
a conflict. Catching sight of a particularly interesting botanical specimen had
proven a convient excuse. "I am sorry," he says, "I did not mean
to dessert as such, but something caught my attention and my scientific urges
would not permit me to simply ignore it."
Thus
proving Fleet's point about just how wide the variance within Seeker-kind can
be! Thank you very much, Verdant!
Catechism
grins, nodding. "And then there's the MSE Seekers versus the DCI Seekers
versus the MilOps Seekers. You and Commander Comcast are both pretty much
standard models in robot mode, but you're MilOps like me and he's commander of
DCI. And so on. Still, we don't need to think alike to benefit from
organization. Scrap, organization could probably help clear up some of other
differences and help us work together more smoothly, because then maybe you
standards would know not to expect my kind to act just like another one of
yours, because there'd be actual communication going on between all of us
Seekers, not just talk." She glances away and shrugs. "I've got
patrol. Better be off now."
Catechism
has disconnected.
"All
right. Good patrol, then," Fleet says to the departing conehead, then
turns his attention back to Verdant. He's calm and in a fairly thoughtful,
considering mood, thanks both to the fact that part of his concentration is
being devoted to some of the things Geist had said earlier, and partly due to
the nature of the discussion he just had with Catechism. "Right. And I
imagine on this mudball of a planet, you'll have plenty to study, but you do
realize that you'll still be expected to fight from time to time, right? Have
you taken time to learn how to operate in this environment? I made the mistake
of engaging in combat within my first few hours here, and things did not go
well."
Verdant
shakes his head. "I am afraid not. Even on Cybertron, combat was never my
specialty. I have not even truly had time to test my Earth-modifed form."
The thought of combat sends some terrors through him, but he pushes them aside.
Even as a scientist, one did not become a long-lived Decepticon if they did not
know how to take care of themselves. He has fought before and knew he would have
to do so again. His only hope was, as always, to make himself to useful for his
other skills to test his combat prowess.
Geist
has disconnected.
"Okay.
Well, now's as good a time as ever." Fleet gestured towards the Arena.
"You get to learn from my mistake. We have a holo-arena and a few training
rooms that are very handy for that sort of thing. Damage taken in them is
virtual, and upon leaving the arena you're returned to full operational
capacity." Saying nothing further, the pastel yellow seeker turns and begins
walking towards the arena.
*
Spinny! *
Holo
Arena
Inside the Holo Arena are black,
rubber-coated walls to protect the steel and also to reduce the noise, as these
sparring matches can get very violent. A central control room is suspended from
the ceiling, heavily reinforced to protect the advanced computer that controls
the holo-imaging and stores thousands of simulation scenariors. If a desired
scenario isn't already available, then the computer allows for additional
programming.
Contents:
Training
Drone <NCC/Trypticon>
Verdant
comes into the Holo Arena.
After
he enters, Fleet heads to the control panel. His fingers dance over the
controls, and suddenly the environment shifts to resemble a dam somewhere in
North America. The pastel seeker smirks to himself, then looks up at Verdant.
"This is as good a choice of any. A fight can happen anywhere on this
planet, but we do fight around these structures plenty enough." With that
he takes to the air, hovering above the dam. "Any questions before we
begin?"
Verdant
nods. "How...dangerous is this 'training?' On Cybertron, 'training'
involved live ammunition. Not that I am bothered by that... but such has always
seemed wasteful to me." Of course, he wasn't going to admit that the
thought of being under fire DID scare him, even if he understood the
philosophical factors behind such a method of training.
Fleet
grins. "We've come up with a couple of nice little technological
improvements since then. This will look real. It will feel real. You will fire
your weapons as though you were really fighting. And then, when you leave, it
will be as though you never entered. No risk, things are perfectly safe. And
with that..." Fleet's grin becomes a bit more malicious. He points his
left arm down at Verdant from his vantage point in the air, firing with his
shoulder mounted weaponry without further preamble. "With that, we
being!"
Verdant
evades your Death By A Thousand Papercuts attack.
Verdant
barely sidesteps the attack, owing mostly to long-honed reflexes and a good
survival instinct. Mustering his courage and covering his own surprise, he
brings up the weapon on his right arm.
You
evade Verdant's pistol attack.
Naturally,
once the shooting starts, Fleet doesn't stay stationary in the air, spinning
gracefully to the side to avoid Verdant's shot. This ends up pointing him away
from the other, so he throws his legs upward in an airborne half-flip. He
remains mostly upside-down, oriented so that he's 'pointed' in Verdant's
direction, and reaches both arms towards the green seeker, fingers splayed as
he fires again.
Verdant
evades your Shoulder-Mounted Laser Rifle <Pulse Mode> attack.
Verdant
doges again, but this time it was a closer thing. His thoughts turn quickly,
realizing that he cannot stay stationary. He kicks off, slugggisly, with flight
systems that haven't been used in some time and eases into an arc that takes
him above Fleet. Verdant brings his weapon up again, this time taking more care
to aim and be less reactionary.
You
evade Verdant's taser attack.
As
Verdant increases his altitude, Fleet 'follows' him, continuing to point in his
direction. Then, when Verdant fires, he drops and twists, once more spinning
out of the way, obviously employing his dance skills in the fight. Now,
suddenly, he changes tacts, increasing the power output of his thrusters as he
climbs towards Verdant, intending to deliver a fly-by punch in a move that
would be against the rules of any proper dance.
You
strike Verdant with Fly-By Fist.
Verdant's
head snaps back and he lets out a noise of surprise, even as he begins to fall.
Rightening himself, he again soars upward, this time with greater speed. He
suddenly jerks, as he gets closer to Fleet, turning his upward flight into a
means of delivering a kick.
Verdant
strikes you with kick for 3 points of damage.
Fleet
brings up his right gauntlet to block, but this means that green seeker's kick
hits his arm instead, causing a minor dent but otherwise doing little arm.
Still, as Fleet has received, so he chooses to give, and in response to
Verdant's attack he swings his left leg in the other's direction, attempting an
aerial spin-kick.
You
strike Verdant with Pastel Seeker Hookerboots.
The
attack takes Verdant right in the cockpit of his chest, causing the glass to
crack somewhat and throwing him backwards. His wits now more about him,
tempered by pain, flies past Fleet, then engages downward thrust, firing even
as he jets downward.
Verdant
strikes you with disruptor for 3 points of damage.
Once
more Fleet finds himself wondering just what good his recent upgrade did him...
and yet it seems to work well enough against the drone! The pastel seeker is
hit in his left shoulder but it does little more than scorch his armor, but
Fleet decides to stop going soft. After all, this won't do any lasting arm,
anyway! He dives after the green seeker, transforming even as he does, and
unleashes his rockets against him.
Fleet
transforms from robot to pyramid jet.
You
strike Verdant with Rocket.
Verdant
howls with pain as he is knocked out of the sky, his armor blackening from the
explosion. Gathering just enough mental will to stave off a crash, he decides
he has to do /something/. He did not normally use his more powerful weaponry,
simply for fear of it's use putting him the front lines. Taking aim, he readies
to use his 'special power' as it was called in the old days.
Verdant
strikes you with Rot Ray for 10 points of damage.
Verdant's
Rot Ray attack continues to sear away at you, doing 5 damage.
Verdant's
Rot Ray attack continues to sear away at you, doing 2 damage.
Verdant's
Rot Ray attack wears off at last.
Oh,
SCRAP! What was THAT? It hits Fleet dead center in his underside, and hurts...
and keeps hurting... and keeps hurting! Primus! Fleet cries out as he turns
nose-upwards and then transforms, because of /course/ that nasty attack had to
hit while he was in low-armor mode, and then he reaches out his scorched left
arm towards Verdant, his shoulder-mounted weaponry clicking softly as they
change mode.
The
yellow Cybertronian jet unfolds, revealing the robotic form of the seeker
Fleet.
Verdant
evades your Rail Gun attack.
Verdant
can only surmise that Fleet's attack missed by the grace of the pain he was in
distorting his perceptions. Still, perhaps this is a time to press his
advantage. He barrels forward, under Fleet, and rather than coming up behind
him or to the side, settles for coming up from /beneath/ him, his arm-mounded
weapon charging, then firing.
You
evade Verdant's arm laser attack.
As
Verdant flies up underneath Fleet the pastel seeker rolls to the side, avoiding
the attack. He continues to roll down and past Verdant, extending his right leg
to kick the other once more even as he 'falls' past him.
You
strike Verdant with Pastel Seeker Hookerboots.
The
blow strikes Verdant in the chest again, and this time the glass shatters
completely. Thinking quickly, he realizes this is now nearly an all or nothing
situation. Transforming to his own jet-mode, he unleashes his rockets upon
Fleet.
Verdant
compacts and folds inward to transform into an F-16 fighter jet.
You
evade Verdant's rocket attack.
Fleet
had continued to spin as he had fallen past Verdant before, and when the green
jet comes after him in jet mode he realizes that the other probably intends a
particularly nasty attack. Fleet kicks his thrusters once more into high mode,
moving out of the way of the rocket before reaching up at the other, index
finger extended, hand relaxed, and firing. This would be a very close one, by
the looks of things.
Verdant
evades your Shoulder-Mounted Laser Rifle <Pulse Mode> attack.
Verdant
barrel rolls to avoid the attack, mentally kicking himself for putting himself
in such a dangerous position. The only thing to do, he thinks, is to return to
robot mode and fight it out. He transforms back, and as his arm-mounted weapons
snap into their propper place, he's already readying them to fire.
Verdant
transforms, his cockpit flipping down to form his chest, his head popping up,
arms pulling out from his sides, and lower section extending and splitting into
his legs and feet, while his wings move slightly to allow slightly greater
freedom of movement.
You
evade Verdant's laser attack.
Fleet
begins to curve upwards, kind of 'swimming' up in the sky, letting Verdant's
laser slip past him as he does. For a moment he pauses in the air, left leg
extended, right leg bent with knee out in front of him, both arms pointed
downwards as Fleet continues to try to bring his opponent down.
Verdant
evades your Disruptor attack.
Verdant
avoids the blow, but barely, his wits dulled by the damage he's taken. As Fleet
gets closer to him, he tries for a more physical confrontation, aiming a good
solid fist at Fleet's head.
You
evade Verdant's punch attack.
Fleet
briefly cuts his antigravs, allowing himself to drop below Verdant's attack,
but doesn't fall far before he turns them back on, balling his fists as he
tries for an uppercut of his own.
Verdant
evades your Uppercut attack.
Verdant
avoids the blow by virtue of moving his head, feeling the rush of air as Fleet
attacks him. That blow, he thinks, could have well taken his head off. He needs
to end this while still in close quarters. If a true blow will not work, not
longer range weapons, perhaps he can surprise him. His knife for cutting
botanical samples, perhaps...
You evade
Verdant's blade attack.
Fleet
jerks back as he sees Verdant's blade coming at him, then continues moving away
from him for a few seconds before swinging his legs up behind him and diving at
him, arms outstretched. Is he going for another fly-by punch? No! As Fleet gets
closer, it becomes apparent that the pastel seeker is trying to grab hold of
the other, then use his momentum to carry the green seeker downward.
Fleet
succeeds in grasping Verdant, throwing him off-balance.
Verdant
makes a noise of surprise as Fleet graps him and tries to fight his way loose.
Getting slammed around does not sound like a good time to him.
Outside,
Verdant misses Fleet with his grasp attack.
Fleet
continues to dive towards the ground, thrusters and gravity assisting him as he
pushes the other seeker along with him. Then, just when it seems that yellow
seeker couldn't possibly change directions in time, he swings his legs downward
and halts his fall, releasing his fellow sky-born in a nasty throw!
You
strike Verdant with The Verdant, Grass Covered Ground.
Outside,
Fleet strikes Verdant with The Verdant, Grass Covered Ground.
Verdant
hits the ground hard, one of his wings noticably bending in the affair. He
manages to roll himself upright and brings his arm-weapon to bear. Time again,
he thinks, to try his special power. Maybe end this thing.
Verdant
strikes you with Rot Ray for 7 points of damage.
Verdant's
Rot Ray attack continues to sear away at you, doing 3 damage.
Verdant's
Rot Ray attack wears off at last.
Fleet
had been flying upwards as Verdant made his attack, and takes it in his left
foot. The thing wears away nastily at his leg, exposing the circuitry within
which is, in turn, blackened by the effects of the rotting ray. This
destabilizes Fleet's flight and he's forced to land before he falls. Grounded!
Fleet doesn't dare transform - can't afford to be hit by /that/ in low power
mode again! But anger dances in his expression as his shoulder armaments click
and he brings his second best weapon to bear.
You
strike Verdant with Rail Gun.
The
blast hits Verdant hard, taking a chunk out of his shoulder and exposing the
damaged circuitry within. Senses that Fleet is grounded, he takes off into the
air and brings his weapons up.
You
evade Verdant's disruptor attack.
Fleet
may be grounded, but he's still able to leap out of the way of Verdant's
attack, diving to the ground (and, for once, managing to avoid getting tangled
up in his own wings as he does so) and pointing up at his flying foe. Is this
how Autobots feel? How wretched! Fleet remembers what Geist told him, and
rather then bottling his anger as he normally does, lets it flow as he tries to
channel it against the other.
Verdant
evades your Death By A Thousand Papercuts attack.
<OOC>
Fleet says, "Obviously my anger doesn't do that much for me. :)"
Airborn,
Verdant dodges the fire from the ground easily, actually feeling a surge of
superiority. If this is how his fellows feel, swooping down on Autobots, he may
have to make it a practice to do so more often. He readies his weapons for a
second attack, flying forward in a swooping attack, and fires.
You
evade Verdant's arm laser attack.
Oh, of
/course/! Now that Fleet is grounded, his upgrade finally kicks in, letting him
once more duck out of the way of Verdant's attack. He snarls in frustration as
he raises both arms in the other's direction. The end is surely approaching,
the opponents evenly matched, but to whom will this bout go?
You
strike Verdant with Shoulder-Mounted Laser Rifle <Pulse Mode>.
The
blast hits Verdant dead on, striking the exposed circuitry of his chest. He
comes around for another pass at Fleet, not planning on letting him get close
enough for physical blows.
You
evade Verdant's taser attack.
Fleet
leaps backwards, landing hard enough on his back to jar him but not enough to
do any damage, the blast hitting the ground where he had been. Close, he
senses, so close. "Will you just fall, already!" he growls, but it's
more to himself than aloud, being unused as he is to this 'expressing anger in
combat' thing.
Verdant
evades your Shoulder-Mounted Laser Rifle attack.
Verdant
dodges the blast by executing an aerial loop around it, though his timing is
off--he nearly gets a clipped wing for his trouble. He swoops down again and,
as he pulls up, brings his legs out.
You
evade Verdant's kick attack.
Fleet
pushes up against the ground to allow himself to roll out of the way (his wings
preventing the sort of roll a human would attempt), but still lands on his side
with the other close enough to try melee with. The yellow seeker swings a
pastel colored foot in the other's direction in a move that would be a sweep,
had the other been more shackled to gravity, but may yet prove painful either
way.
You
strike Verdant with Pastel Seeker Hookerboots.
Verdant
Verdant lets out a noise of pain as the blow connects, enough damage that he
too, became grounded. With his normally neutral face bent in steely
determination, he raised his rifle to fire once more.
Verdant
strikes you with arm laser for 4 points of damage.
Fleet
grunts as he takes the hit in his right shoulder, but it's minor in comparison
to the other damages he's taken, particularly where the rot ray has worn away
at him. Still, with the other landed, he's able to leap off the ground and at
Verdant and one quick move, throwing his all into an attack that, if it hits,
will no doubt aggravate his own injuries further.
Verdant
evades your ram attack.
Verdant
throws himself out of the way of the charge, barely avoiding it and tumbling
badly because of his wing configuration. Still, he rises well and fires,
knowing his chances continue to grow slim.
You
evade Verdant's arm laser (low power burst) attack.
Fleet
ducks Verdant's attack even as he dives past him, recovering his footing and
then swinging around, arm out to attempt a backhand based more on what Fleet
can sense of the other's position than on his visual inputs.
You
strike Verdant with Backhanded Punch.
Verdant
falls to the ground unconscious.
Training
Drone <NCC/Trypticon> hovers over to Verdant and revives it with a quick
zap of energy. "You require additional training to defeat this unit at
this skill level."
Verdant's
head snaps around and he seems to teeter on his feet for a few moments before
finally falling forward into a heap, arms and legs spread wildly. After the
drone recharges him, he gets unsteadily to his feet.
Fleet
supports himself by placing his hands on his knees. Had he been human, he'd be
panting. "Very good fight, Verdant. Although I'll warn you there's plenty
of tougher opponents than I am. But now we get to see the true beauty of this
arean," and with that Fleet limpts towards the barrier dividing it from
the outside world. When he steps outside, all damage heals as if by magic and
he turns around and grins, pleased that the pain has gone away.
You
leave the Holo Arena.
NCC
Arena
A huge enclosed oval structure, the Arena
is now nothing more than a deathtrap. What were once tiered rows of seats are
now seamless walls that slope sharply downwards into a deep gloom. The arena floor,
once a flat expanse of dull metal has sunk further into the ground and
reconfigured itself, dark shadows hiding the massed array of spikes and
treacherous pits that the surface has become. The Imperial box has become a
virtual bunker, thick armor plates hiding the opulence inside. Small gleams of
light in the shadows hint at hidden weaponry now exposed, and overall, the
arena complex is now an extremely dangerous place to linger - especially if you
happen to be opposed to the Decepticon Empire.
Contents:
Hall of
Heroes
Holo
Arena
Obvious
exits:
North <N> leads to NCC Dungeon.
South <S> leads to NCC Residential
Plaza.
West <W> leads to NCC Central Hub.
Inside,
Verdant Verdant allows himself a small smile of satisfaction. He may not be a
fighter, but he is still a Decepticon and still a seeker. If it comes to it, he
will give whatever he can to the fight.
Verdant
emerges from the Holo Arena.
Fleet
nods. "Anyway, you seem to be adapting well. Not bad for your first time
on Earth. Perhaps we'll get a chance to work together in the future, and fight
on the same side." With that, the yellow seeker turns on boot-jet-heel and
heads off.