Trypticon Training Room

 

     This stark, spacious chamber is well-reinforced and shielded to stand up to the strain of many practice bouts. A training drone stands in one corner of the room, ready for a workout. The walls are sheathed in protective alloys that house sensors and cameras to project to the shielded monitors, allowing the combatants to observe their fight and progress. Off to the side are a few seats for spectators to observe the combatants and let out a cheer or two.

 

Contents:

Training Drone

Obvious exits:

 West <W> leads to Trypticon Troop Quarters.

 

Verdant enters from the Troop Quarters to the west.

Verdant has arrived.

 

Catechism enters from the Troop Quarters to the west.

Catechism has arrived.

 

Well, well, what have we here? Three seekers, yellow, blue, and green. Too bad one is MSE, but hey, there are plenty of MSE seekers, and some can even hold their own. Fleet, who, against his own will, is actually ranking Decepticon, looks at the others and smiles just slightly. "All right. Glad you guys were willing to make it. I appreciate your making time." He pauses, wondering if he should practice being angry this battle.

 

Verdant smiles slightly. "Not a problem. Though not my primary function... it is always good to exercise my combat skills." More and more, he seems to find himself pairing up with Fleet and Catechism these days. It is a feeling of comradery, a feeling he enjoys.

 

Catechism seems to have better luck hitting things when she's pissed off, but that's probably just a weird statistical fluke. In any case, she's glad to have another non-gumby Seeker around who is on decent terms with her. Now that Catechism knows that her usual flying partner might get Sweeped, she's got keep her optics open for new options. She shrugs blithely and says with a grin, "I need to get more practice in, anyway."

 

Fleet is not going to get Sweeped! At least, he has no intention of doing so, but Fate and the Lady may have other ideas for him. The pastel yellow seeker taps a few keys and pull up... the desert of Carbombya. How nice. Might as well get used to operating in a desert environment, after all... and then he takes off, his posture readying, but doesn't attack. "Well, whenever you guys are read." <attack_ok>

 

Though often lacking in personal iniative, Verdant's also smart enough to know sometimes, it's best to just take action. With as much quickness as he can muster, he brings up his arm weapon and fires on Fleet.

You evade Verdant's arm laser (low power burst) attack.

 

Catechism gets in the air. The ground is not the place for her. Yadda yadda yadda. A quick hop, a flare of bootjets, and she's up and away. Catechism really hasn't fought Fleet in a while, and he's had that agility upgrade. Ought to make things interesting. However, Verdant's even more of an unknown variable, so it's the scientist that she targets. She aims for one of his wings, keying up her taser.

Catechism misses Verdant with its taser attack.

 

Fleet is going to have a hard time getting angry if he doesn't get hit, but then, curiously, he's not often angry in combat anyway (hypocritical Autobots aside). In the early moments he just loves the feeling of sky, of dancing away from other's shots, to be angry, and later he's too worried about his own survival.... he pirouettes out of the way of Verdant's attack, one arm raised, other held out, and fires when the green seeker comes into view. Catechism may hit hard, but Verdant has that... that whatever it is, and that hurts worse than anything the conehead can dish out!

Verdant evades your Death By A Thousand Papercuts attack.

 

Attacked from two sides, it takes some fancy footwork for Verdant to avoid strikes from both Fleet and Catechism, but he manages it anyway. For him, Fleet is the more known quality, a master of aerial agility. Perhaps it would be best if he focused on Catechism and tested her mettle. Launching himself into the air, he takes aim at her and fires.

Verdant strikes Catechism with disruptor.

 

Catechism notes with some interest that the botanist manages to avoid both her shot and Fleet's. It's that interest that keeps her from paying enough attention to get out of the way when he shoots at her. All that said, she parley notices the hit. Eh, a little scoring on her paint, and that's it. She brings her arm gun to bear again, this time snapping off a zap-blast, and arcs above, taking an irregular path.

Catechism misses Verdant with its Zap! attack.

 

She might not notice /that/, but just wait until Verdant pulls out his 'big guns'. For the moment the yellow seeker continues to focus on the green, but it's almost more in the interest of seeing that both his foes take damage before himself than anything. With unconscious flourish Fleet twists and then dive-flies at Verdant, attempting to clip the back of his head/intakes with a fly-by punch.

Verdant evades your Flyby Punch attack.

 

By dodging Catechism's blast, Verdant is only barely able to dodge Fleet's flying punch, but he manages it all the same. Call it a good survival instinct, call it dumb luck, but he can sometimes prove to be a darn hard bugger to hit. Time to push his attack a little more, conentrating on the one he's proven he can hit: Catechism. A taser bolt perhaps...?

Verdant misses Catechism with his taser attack.

 

Catechism actually flips back to avoid Verdant's blast. It's different than her usual half-turn, but these training session are good for practicing new things. The thing about the back flip is that it means she can't see her target for a while, which has its disadvantages. Also, if she's having this much trouble hitting a noncombatant, she doesn't want to think about going after Fleet. So once Catechism has righted herself, she orients on Verdant again, selecting her disruptor this time.

Catechism strikes Verdant with disruptor.

 

Anger, anger... but Fleet is not an angry robot, and neither of these two are particularly offensive! Plus, they're concentrating on each other, which has left him sa- wait a minute! They're /ignoring/ him! Desperately, Fleet tries to grasp at that... tries to stir up some resentment for being dismissed (a state he usually craves), and can feel the beginnings of the stirrings, but still, little enough. Catechism. She should know better. Verdant is MSE, and yet she concentrates on him over Fleet! The yellow seeker turns away after his fly-by and spins quickly, flinging an arm out and throwing a few laser pulses in the conehead's direction.

Catechism evades your Shoulder-Mounted Laser Rifle <Pulse Mode> attack.

 

Catechism's attack hurts Verdant, but not by too terribly much. He recovers quickly and decides now's as good a time as ever to let her see what he can really do. If successful, it should prove quite surprising. He arms his "special" weapon and lets loose with his rot ray.

Verdant strikes Catechism with Rot Ray.

 

Catechism takes a hit. Eh, it doesn't seem too bad, but she glances at the wound, anyway, and before her optics, the metal corrodes and breaks as she watches, widening the wound and eating away at the rest of the surrounding metal. Her optics widen both with pain and surprise. Now that's something special! However, unless she misses her guess, that probably took a bit out of the scientist. Catechism doesn't have time to charge up her magnetic coils for a gauss attack, but she does snap off a laser shot, aiming for one of Verdant's guns. Then, she jinks off sharply to the right, heading straight towards Fleet.

Catechism misses Verdant with its laser attack.

 

Fleet keeps missing! Why does Fleet keep missing! Now he tries to focus on that as Catechism flies right toward him, flying backwards to make it harder for her to close the distance and reaching his hands towards her. "Dammit!" he snarls. "Take a hit, already!" Of course, she just took one from Verdant, but that's not what he's thinking of here.

Catechism evades your Rail Gun attack.

 

While it is true that using his rot ray takes something out of Verdant, it doesn't make him helpless. A dive and a roll allows him to avoid the attack, and swoop down in, bringing his feet up at the last second to try for a kick on Catechism.

Verdant strikes Catechism with kick.

 

Catechism finally notices that Fleet is shooting at her, too. He's just not having as much luck hitting her as Verdant is. Speaking of Verdant, he just kicked a big ol' hole through one of her wings, and it hurt a lot more than his wussy taser. Still, she decides to spread the love and stop picking on Verdant for the time being. Catechism lunges, grabbing at Fleet. She's going to see just how fast he really is now.

Catechism succeeds in grasping Fleet, throwing him off-balance.

 

"Wha-?!" exclaims the startled yellow seeker as he's grabbed. "Hey, leggo!" he shouts, pulling a gray fist back and delivering it to the conehead's face, intent on making her regret restricting his freedom of movement.

You have set the custom name for attack punch in mode 1 to "Fleet Fist."

You strike Catechism with Fleet Fist.

 

With their attention now focused on each other, Verdant has ample opportunity to strike at either of them. Best to aim for Fleet, given his current state of grappling with Catechism. Taking careful aim, he lets loose with his laser.

Verdant strikes you with arm laser for 9 points of damage.

 

Catechism takes a punch to the face. It only hurts marginally more than Verdant's taser, so that's not saying much. It's not enough to get her to loosen her grip on the yellow Seeker. She laughs, tightens her grip on Fleet, and tries to swing him around and towards Verdant. Once she's happy with the trajectory, she lets go.

You strike Verdant with ram.

You take 6 points of damage from striking Verdant.

 

Verdant reels from the impact with Fleet and spirals from the sky, the glass of his cockpit section notably cracked. He's hurt, he's angry, and perhaps he's not thinking as well as he should. As such, when he regains his senses, he flies forward, intent on attacking, not Catechism, but Fleet, his botanical knife sliding easily into his hand.

Verdant strikes you with botanist's knife for 6 points of damage.

 

Fleet is thrown into Verdant, but is able to brace himself enough that the impact does minimal damage... that isn't that minimal. Like Verdant, he tumbles after impact, his intakes badly dented by the impact, and although he's able to stabilize his flight before the botanist, the distraction of doing so leaves him open to Verdant's blade, which slices into his left wing. "Aaarruggh!" he cries incoherently before transforming, working hard to compensate for his damaged wing as he flies back towards the gal who through him. "I've had enough of this!"

Fleet transforms from robot to pyramid jet.

Catechism evades your Rocket attack.

 

Catechism looks inordinately pleased with herself. Yeah, ranged attacks may be where she's a Viking, but when it comes to practice, she can afford to spice things up a little. Catechism jets up, letting Fleet's rockets go below her. Verdant doesn't look too happy...but neither does Fleet. Choices, choices. If Fleet has pulled out his jet mode, he's got to be hurting. She could try taking him out. However, Catechism still knows less about Verdant and decides to play with him a bit more. Hmm, wonder how he likes Mr. Gauss?

Catechism strikes Verdant with gauss.

 

Verdant staggers under the attack, tumbling to the ground and rolling awkwardly to get himself back up. Though it was again Catechism that hurt him, he's more concerned with doing damage, with actually winning. The more he fights these days, it seems, the more a competitive urge springs out in him. Taking aim, he decides to unleash his special power on Fleet.

You evade Verdant's Rot Ray attack.

 

Pyramid Jet (Fleet) tilts and transforms, the action breaking his momentum and allowing him to twist out of the way of Verdant's special attack (though, thankfully, he's not made aware that it's anything beyond the ordinary kind of attack). He spares a glance for the green seeker that just shot at him, but decides to continue to concentrate on the conehead. Having passed her in his rocket run, he now flies at her back, twisting again as he gets close enough to bring both feet towards the middle of her back.

The yellow Cybertronian jet unfolds, revealing the robotic form of the seeker Fleet.

You strike Catechism with Pastel Seeker Hookerboots.

 

Catechism grins widely as her magnetic blast tears into Verdant. Looks like he's not built too sturdy, unlike a certain green MSE Seeker that she knows. Then, she gets kicked in the back by Fleet, which hurts just as much as Verdant's kick. Another point toward Seeker conformity! Now, she descends to the ground and shakes herself. She's not scared at all, and she's been enjoying herself, but... patrols calls. Catechism waves up to the other two Seekers sadly and calls out, "I've got to jet, guys. Have fun." Still, she learned a lot here. It was a useful session.

 

Catechism has disconnected.

 

Though now absent Catetchism, Verdant is more than willing to fight on amd successfully launches himself into the sky, angling to get behind Fleet and let him have it with his lasers. At this point, he knows both of them are reeling a bit and that each shot truly counts.

You evade Verdant's arm laser attack.

 

Of COURSE Verdant's willing to fight on! He had been attacking Fleet for a while anyway! But with his distraction gone, Fleet's now able to concentrate on returning the favor and, as he spin-dodges the lasers coming from behind him, he reaches out both his arms the very instant Verdant is in view and fires, his expression set with only the slightest snarl touching the left side of his mouth.

Verdant evades your Shoulder-Mounted Laser Rifle attack.

 

If there's one thing Verdant's developed over the years, particularly as a seeker who's focus wasn't combat, it's a good survival instinct, one that prompts him to just the right time to throw himself out of the way of the blast, bringing his weapon up to return fire, this time with his disruptor.

You evade Verdant's disruptor attack.

 

Survival? That's Fleet's middle name! Fleet Survival... uhm... Fleet! Yeah, that works. He twists to the side to evade Verdant's attack, moving this time, not with great flourish, but the minimum amount necessary to avoid being hit. The hum of his engines purr louder as he prepares to take off but he does move further, not just yet... now, left arm pointed at Verdant, he raises that arm and points at the green seeker, an audible click indicating a change in the operational mode of his weapon towards "increased hurtiness."

Verdant evades your Rail Gun attack.

 

Launching himself higher into the air, Verdant lets the attack sail under him and breaths a sigh of relief. He remebers how nasty some of Fleet's weapons can be. Still, even a scientist like him knows when to push an attack and he takes aim, feeling the subtle tingle that comes from employing his most peculiar weapon.

Verdant strikes you with Rot Ray for 7 points of damage.

Verdant's Rot Ray attack continues to sear away at you, doing 3 damage.

Verdant's Rot Ray attack wears off at last.

 

Fleet is struck by above just over the cockpit, and as the attack eats away at him it exposes blackened and charred circuitry beneath. He swears audibly in his native language and rockets after Verdant, intent on making the other suffer for hurting him so with his... weak, sad little light gray fists.

Verdant evades your Fleet Fist attack.

 

Verdant jerks backwards, dodging Fleet's punch and allowing a small smile of satisfaction to grace his features. Good. Get him mad, get him careless. Of course, getting someone mad at you when you're not all that powerful isn't always a good idea, but it can sometimes help. A low power burst from his arm weapons should be a nice follow up.

You evade Verdant's arm laser (low power burst) attack.

 

Fleet may be mad, and he may be missing, but he's not exactly careless, as Verdant learns when the attack misses. Fleet twists to the side out of the way of the laser and in response brings his knee up in the direction of the other's torso in a sudden, sharp movement.

You have set the custom name for attack kick in mode 1 to "Fleet Knee."

Verdant evades your Fleet Knee attack.

 

Only by the grace of losing his footing does Verdant avoid Fleet's kick, nearly falling on his aft for the effort, but the botanist's wits are quick, as he uses this as chance to take to the air, rocketing away from Fleet, while unleashing his taser attack.

You evade Verdant's taser attack.

 

Fleet gives chase, once more risking jet mode as he dive-leaps after the other and transforms in a single, smooth motion, a slight tilt to the right to avoid the taser seemingly part of the whole action. In his faster mood jet mode he catches up quickly and releases his grasping hook/trailing line, intending to put the other in a position where he'll have a harder time hitting or manauvering.

Fleet transforms from robot to pyramid jet.

Verdant evades your grasp attack.

 

Verdant barely avoids the line, getting one of his wings nicked for the trouble. He'll have a hard time keeping up with Fleet in jet mode, but he's smart enough not to try and fight the superior fighter in his own alternate form. Best to just try and nail him with what weapons he has now, like his laser.

You evade Verdant's arm laser attack.

 

Pyramid Jet (Fleet) tilts again, once more letting the laser fly past him even as he reels in his line and continues to climb. Once he's reached sufficient height he intentionally shuts down his engines, flicking his flaps to let him twist sideways in the air, turning swiftly from nose-up to nose-down and then diving after Verdant once more, this time bringing on-line something a lot more dangerous than his towing line.

Verdant evades your Rocket attack.

 

Swooping around the rocket, Verdant gathers his nerve and charges forward, fist clenched. A physical attack might not be his strongest move, but with Fleet still in jet mode, a blow to his cockpit or other vunerable areas might do well.

You evade Verdant's punch attack.

 

Verdant just tried to engage in melee with a jet? Verdant just tried to engage in melee with a jet! Oooookay. Afore mentioned jet transforms suddenly, bringing his nosecone out of reach of other's attack just in time, but his forward motion is still considerable and, even as badly hurt as he is, he doesn't try to slow himself down, much, attempting to hit the botanist in a jet propelled body-slam.

The yellow Cybertronian jet unfolds, revealing the robotic form of the seeker Fleet.

You strike Verdant with ram.

You take 4 points of damage from striking Verdant.

 

OK, that was probably stupid of him, especially for someone supposedly as smart as he is, but then again, botany and combat may as well be two separate species. Hurt by the impact, it takes him a moment to work through his daze and find Fleet, but he does and, wishing to correct his error, decides to make another play for his rot ray.

Verdant strikes you with Rot Ray for 5 points of damage.

Verdant's Rot Ray attack continues to sear away at you, doing 2 damage.

Verdant's Rot Ray attack wears off at last.

 

Fleet screams as Verdant's rot ray once more eats into him and he shoots backwards in an attempt to flee a pain he cannot escape. He's hurting now, and bad... it's looking rather like this round will go to the botanist, but still, he attempts to make a good accounting for himself as he flings his arms once more at his foe. *Click*

Verdant evades your Rail Gun attack.

 

Verdant almost panics in the face of the attack, but it works in his favor, and he cuts his engines, letting gravity help him dodge, before recovering. He actually feels confident, knowing he may well have Fleet on the rocks, and intends to press his attack, firing his lasers.

You evade Verdant's arm laser attack.

 

Fleet is on the rocks, and very nearly spent, thus forcing him to rely now on attacks that don't burn quite so much energon. He leans back, letting the laser fly by him, and then leans forward, unknowingly taking a clasic Superman pose as he employs one of the affore mentioned lesser attacks.

You strike Verdant with Death By A Thousand Papercuts.

 

Verdant takes some damage from the attack, sustaining damage to his wings, but not enough to keep him out of the air. Quite aware that every movement is do or die, he has to be careful, while still pressing where he can. Times like this, a lower power shot may be just as effective as a higher powered one, so that is what he uses.

You evade Verdant's arm laser (low power burst) attack.

 

Fleet is low on power... so he largely cuts what he's feeding to his antigravs, employing only enough to control his descent and angel it in Verdant's direction, aiming once more mid-chest with both of his pretty yellow feet.

You strike Verdant with Pastel Seeker Hookerboots.

 

Verdant feels under the kick, feeling some of his armor give and crack. Down to almost fumes, he decides to land and take up the attack from their, firing upon Fleet as he decends.

You evade Verdant's disruptor attack.

 

Fleet follows Verdant down, mostly because he's so low on energy himself and melee attacks don't burn much. He ducks under his sparring partner's disruptor and, the moment he touches down, leaps at the botanist, bringing gray fist upwards towards what would be the stomach area in a human.

Verdant evades your Fleet Fist attack.

 

Verdant sidesteps the attack, though he feels the rush of air from it, narrowly avoiding further damage to his cockpit area. He lashes out reflexively, not so much aiming as just reacting with an open palmed strike.

You evade Verdant's slap attack.

 

Fleet moves his head to the side far enough to avoid Verdant's slap, then brings both of his hands forward. At first it seems he intends another punch, but no... it becomes readily apparent that he's going for a close-ranged attack with his energy weapons. Then, hit or miss, the yellow seeker collapses, the last of his reserves spent.

Verdant evades your Rail Gun attack.

 

Verdant avoids the attack, throwing himself forward in a desparate gamble. Going on fumes himself, it's amazing to him that he's still functioning at all, but he is.